Episode 18: the pink plane

A response to my own post, What Smalltalk was not over at De Programmatica Ipsum. Some relevant links:

Also, I mentioned the Dos Amigans twitch stream, where Steven Baker and I write Amiga software. Join us!

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Episode 17: will CPUs matter?

Carrying on from Episode 16, I wonder whether it matters that Apple switch to RISC-V next decade anyway.

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Episode 16: Apple and RISC-V

In this episode I predict Apple’s transition to the RISC-V CPU architecture.

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Self-organising teams

In The Manifesto for Anarchic Software Development I noted that one of the agile manifesto principles is for self-organising teams, and that those tend not to exist in software development. What would a self-organising software team look like?

  1. Management hire a gang and set them a goal, and delegate all decisions on how to run the gang and who is in the gang to members of the gang.
  2. The “team lead” is not in charge of decision-making, but a consultant who can advise gang members on their work. The team lead probably works directly on the gang’s product too, unless the gang is too large.
  3. One member of the gang acts as a go-between for management and communicates openly with the rest of the gang.
  4. Any and all members of the gang are permitted to criticise the gang’s work and the management’s direction.
  5. The lead, the management rep, and the union rep are all posts, not people. The gang can recall any of them at any time and elect a replacement.
  6. Management track the outcomes of the gang, not the “productivity” of individuals.
  7. Management pay performance-related benefits like bonuses to the gang for the gang’s collective output, not to individuals.
  8. The gang hold meetings when they need, and organise their work how they want.

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On saying words clearly

Someone has been trolling Apple’s Siri team hard on how they think numbers are pronounced. Today is the second day where I’ve missed a turn due to it. The first time because I didn’t understand the direction, the second because the pronunciation was so confusing I lost focus and drove straight when I should have turned.

The disembodied voice doesn’t even use a recognisable dialect or regional accent, it just gets road numbers wrong. In the UK, there’s a hierarchy of motorways (M roads, like M42), A roads (e.g. A34), B roads (e.g. B3400), and unclassified roads. It’s a little fluid around the edges, but generally you’d give someone the number of an M or A road if you’re giving them directions, and the name of a B road.

Apple Maps has always been a bit weird about this, mostly preferring classifications but using the transcontinental E route numbers which aren’t on signs in the UK and aren’t used colloquially, or even necessarily known. But now its voice directions pronounce the numbers incomprehensibly. That’s ok if you’re in a car and the situation is calm enough that you can study the CarPlay screen to work out what it meant. But on a motorbike, or if you’re concentrating on the road, it’s a problem.

“A” is pronounced “uh”, as if it’s saying “a forty-six” rather than “A46”. Except it also says “forrysix”. Today I got a bit lost going from the “uh foreforryfore” to the “bee forryaytoo” and ended up going in, not around, Coventry.

Entering Coventry should always be consensual.

I’ve been using Apple Maps since the first version which didn’t even know what my town was called, and showed a little village at the other end of the county if you searched for it by name. But with the successive apologies, replatformings, rewrites, and rereleases, it always seems like you take one step forward and then at the roundabout use the fourth exit to take two steps back.

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The manifesto for anarchic software development

Go on, read the manifesto again. You’ll see that it’s a manifesto for anarchism, for people coming together and contributing equally toward solving problems. From each according to their ability, to each according to their need.

The best architectures, requirements, and designs
emerge from self-organizing teams.

While new to software developers in the beginning of this millennium, this would not have been news to architects who noticed the same thing in 1962. A digression: this was more than a decade before architects made their other big contribution to software engineering, the design pattern. The RIBA report noticed two organisations of teams:

One was characterised by a procedure which began by the invention of a building shape and was followed by a moulding of the client’s needs to fit inside this three-dimensional preconception. The other began with an attempt to understand, fully the needs of the people who were to use the building around which, when they were clarified, the building would be fitted.

There were trade-offs between these styles, but the writers of the RIBA report clearly found some reason “to value individuals and interactions over processes and tools”:

The work takes longer and is often unprofitable to the architect, although the client may end up with a much cheaper building put up more quickly than he had expected. Many offices working in this way had found themselves better suited by a dispersed type of work organisation which can promote an informal atmosphere of free-flowing ideas.

Staff retention was higher in the dispersed culture, even though the self-organising nature of the teams meant that sometimes the senior architect was not the project lead, but found themselves reporting to a junior because ideas trumped length of tenure.

This description of self-organising teams in architecture makes me realise that I haven’t knowingly experienced a self-organising team in software, even when working on a team that claimed self-organisation. The idea is prevalent in software of a “platform shop”: a company that builds Rails websites, or Java micro services, or Swift native apps. This is software’s equivalent of beginning “by the invention of a building shape”, only more so: begin by the application of an existing building shape, no invention required.

As the RIBA report notes, this approach “clearly goes with rather autocratic forms of control”. By centralising the technology in the solution design, people can argue that experience with that technology stack (and more specifically, with the way it’s applied in this organisation) is the measure of success, and use that to impose or reinforce a hierarchy.

Clearly, length of tenure becomes a proxy measure for authority in such an organisation. The longer you’ve been in the company, the more experience you have contorting their one chosen solution to attempt to address a client’s problem. Never mind that there are other skills needed in designing a software product (not least of which is actually understanding the problem), and never mind that this “experience” is in repeated application of an unsuitable template: one year of experience ten times over, rather than ten years of experience.

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Dos Amigans

Tomorrow evening (for me; 1800UTC on 10th Sept) Steven R. Baker and I will twitch-stream our journey learning how to write Amiga software. Check out dosamigans.tv!

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Free as in Water

The whole “Free as in beer versus free as in freedom” thing confuses people. Or maybe it doesn’t, and it allows detractors to sow fear, uncertainty and doubt over free software by feigning confusion. Either way, people express confusion.

What is “free as in beer”? Beer is never free, it costs money. Oh, you mean when someone gives me free beer. So, like a round-ordering system, where there’s an expectation that I’ll reciprocate later? Or a promotional beer, where there’s a future expectation that I’ll buy more beer?

No, we mean the beer that a friend buys you when you’re out together and they say “let’s get a couple of beers”. There’s no financial tally kept, no expectation to reciprocate, because then it wouldn’t be friendship: it would be some exchange-mediated relationship that can be nullified by balancing the books. There’s no strings attached, just beer (or coffee, or orange squash, whatever you drink). You get the beer, you don’t pay: but you don’t get to make your own beer, or improve that beer. Gratuity, but no liberty.

Various extensions have been offered to the gratis-vs-libre discussions of freedom. One of the funniest, from a proprietary software vendor’s then-CEO, was Scott McNealy’s “free as in puppies”: implying that while the product may be gratis, there’s work to come afterwards.

I think another extension to help software producers like you and me understand the point of the rights conferred by free software is “free as in water”. In so-called developed societies, most of us pay for water, and most of us have a reasonable expectation of a right to access for water. In fact, we often don’t pay for water, we pay for the infrastructure that gets clean, fresh water to our houses and returns soiled water to the treatment centres. If we’re out of our houses, there are public water fountains in urban areas, and a requirement for refreshment businesses to supply fresh water at no cost.

Of course, none of this is to say that you can’t run a for-profit water business. Here in the UK, that infrastructure that gets the main water supply to our houses, offices and other buildings is run for profit, though there are certain expectations placed on the operators in line with the idea that access to water is a right to be enjoyed by all. And nothing stops you from paying directly for the product: you can of course go out and buy a bottle of Dasani. You’ll end up with water that’s indistinguishable from anybody else’s water, but you’ll pay for the marketing message that this water changes your life in satisfying ways.

When the expectation of the “freedom to use the water, for any purpose” is violated, people are justifiably incensed. You can claim that water isn’t a human right, and you can expect that view to be considered dehumanising.

Just as water is necessary to our biological life, so software has become necessary to our social and civic lives due to its eating the world. It’s entirely reasonable to want insight and control into that process, and to want software that’s free as in water.

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Episode 15: numbers on computers

In this episode, I work out how to use a computer to store and operate on numbers. I think it could catch on.

I got the descriptions of endianness the wrong way around! When I talk about the order of bytes in a big-endian storage, I’m actually describing little-endian storage. Sorry!

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Episode 14: software package managers

In which I talk about various ways of packaging software and getting it onto your users’ computers. You probably won’t notice, but I got the episode number wrong, and corrected it flawlessly in post-production. Along the way, I mentioned:

…and possibly some more, but that’s more than enough to be going on with.

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